NEUTRAL MOBS
Mobs that only attack when provoked. Some can be tamed as companions.
12 mobsWolf
8 HPWild wolves are neutral, attacking only when hit. Tamed wolves follow and protect their owner. Attack skeletons on sight.
Bee
10 HPPollinates flowers and crops (boosting growth). Returns to nest/hive to produce honey. Attacks in swarms if nest is destroyed or bee is hit, loses stinger and dies.
Enderman
40 HPTeleports randomly. Becomes hostile when looked at (crosshair on upper body) or attacked. Picks up and moves blocks. Damaged by water and rain.
Spider
16 HPHostile at night or in darkness, neutral in daylight (unless already aggro). Can climb walls. Fits through 1-block gaps. 1% chance to spawn with a status effect.
Cave Spider
12 HPSame as spiders but smaller (1x0.5 blocks) and inflicts Poison on Normal and Hard difficulty. Can fit through 0.5-block gaps.
Zombified Piglin
20 HPNeutral until one is attacked, then all nearby Zombified Piglins swarm. Always carries a Golden Sword. Immune to fire and lava.
Llama
22 HPSpits at mobs that attack them or their herd. Can be equipped with chests (3-15 slots based on Strength stat) and carpets as decoration.
Dolphin
10 HPPlayful, jumps out of water. Grants Dolphin's Grace speed boost to swimming players. Leads players to treasure if fed raw cod.
Iron Golem
100 HPDefends villagers from hostile mobs. Attacks most hostile mobs on sight. Player-built golems never attack their creator. Village-spawned ones may attack players with low reputation.
Polar Bear
30 HPAdults are neutral but become hostile if a baby is nearby and a player approaches. Babies are always passive.
Goat
10 HPJumps very high (10 blocks). Rams players, mobs, and armor stands every 30-300 seconds. Screaming goats are rare and ram more frequently.
Trader Llama
22 HPAccompanies Wandering Traders, protecting them by spitting at hostile mobs. Becomes tameable after the trader despawns.