
Spider
neutralOverview
A Spider is a neutral mob: it ignores players until it is provoked, and only then turns aggressive.
You will normally come across spiders in the Overworld, where they appear in All Overworld biomes.
Its defining trait is simple — hostile at night or in darkness, neutral in daylight (unless already aggro).
Stat-wise it sits at 16 health (8 hearts), dropping 5 experience on death.
Players have been encountering the Spider since the Classic 0.27 SURVIVAL TEST update.
One thing worth knowing: Bane of Arthropods deals extra damage to spiders.
The Spider sits in a useful middle ground — harmless if you respect it, but a real threat if you provoke it, which makes reading the situation important.
Damage by Difficulty
Spawning
In the wild, the Spider is generated in All Overworld biomes.
That single-biome restriction means All Overworld biomes is the only place to look; if you are not there, you will not find one, so locating the biome is the real task.
Spawns at light level 0 in the Overworld on solid blocks. Hostile at night, neutral during the day.
Pay attention to lighting — a light level of 0 is required, which is exactly what makes torch placement such an effective way to suppress or encourage these spawns.
Naturally spawned spiders will despawn over time when no player is nearby; naming one with a name tag or leading it away on a lead keeps it permanent.
As a neutral creature it leaves you alone until disturbed, so careful movement lets you share its space without a fight.
Drops
Killing a Spider produces the following loot:
Every kill yields 0–2 String (always, 100% chance).
On top of that, rarer rolls can give 1 Spider Eye (fairly often, 33% chance).
You also collect 5 experience for every Spider you defeat.
These are well worth keeping. Can spawn as a Spider Jockey (skeleton rider).
Across many kills the guaranteed items pile up steadily while the chance-based extras trickle in, so consistent farming is the way to build a meaningful stockpile.
| Item | Count | Chance |
|---|---|---|
| String | 0-2 | 100% |
| Spider Eye | 0-1 | 33% |
Behavior & Combat
Hostile at night or in darkness, neutral in daylight (unless already aggro). Can climb walls. Fits through 1-block gaps. 1% chance to spawn with a status effect.
Its 16 health is modest, falling to roughly 3 hits from a diamond sword.
It can hit you for 2 on Easy, 2 on Normal and 3 on Hard, while its own 16 health (8 hearts) determines how many blows it takes to kill.
When fighting back, remember it is weak to Fire and Bane of Arthropods enchantment.
A sword enchanted with Bane of Arthropods shortens the fight considerably against this mob.
The Spider cannot be bred, so the only way to get more is to find them spawning naturally in their home biomes.
As long as you avoid landing the first blow, you can usually go about your business near a Spider without trouble.
Frequently Asked Questions about the Spider
How much health does a Spider have?
A Spider has 16 health points, which is 8 hearts on its health bar.
What does a Spider drop?
When killed, a Spider drops 0–2 String (100% chance) and 0–1 Spider Eye (33% chance), along with 5 experience.
Where do Spiders spawn in Minecraft?
Spiders spawn in All Overworld biomes. Spawns at light level 0 in the Overworld on solid blocks. Hostile at night, neutral during the day.
How much damage does a Spider deal?
A Spider deals 2 damage on Easy, 2 on Normal and 3 on Hard difficulty.
How much XP does a Spider drop?
A Spider drops 5 experience points when killed.
What biome is the best place to find Spiders?
Spiders are found in All Overworld biomes, so any of those biomes is a good place to start looking.