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ALL MOBS

Browse every vanilla Minecraft mob. Filter by type or search for a specific mob.

Cow

passive
10 HP1-3 XP

Wanders aimlessly, avoids cliffs and water. Can be milked with a bucket. Follows players holding wheat.

Breedable2 drops

Sheep

passive
8 HP1-3 XP

Wanders aimlessly, eats grass blocks to regrow wool. Can be sheared for 1-3 wool without killing.

Breedable2 drops

Pig

passive
10 HP1-3 XP

Wanders aimlessly. Can be saddled and ridden, steered with a Carrot on a Stick. Struck by lightning, transforms into a Zombified Piglin.

Breedable1 drop

Chicken

passive
4 HP1-3 XP

Wanders aimlessly, flaps wings to fall slowly (no fall damage). Lays an egg every 5-10 minutes.

Breedable2 drops

Horse

passive
30 HP1-3 XP

Wanders in herds. Can be tamed, saddled, and fitted with horse armor. Variable stats for speed, jump height, and health (15-30 HP).

TameableBreedable1 drop

Donkey

passive
25 HP1-3 XP

Similar to horses but slower. Can be equipped with a chest for 15 inventory slots. Cannot wear horse armor.

TameableBreedable1 drop

Mule

passive
25 HP1-3 XP

Combines horse and donkey traits. Can carry a chest (15 slots) and be saddled, but cannot wear horse armor.

Tameable1 drop

Rabbit

passive
3 HP1-3 XP

Hops around, avoids players and predators. Different skin variants depending on biome. Eats carrot crops.

Breedable3 drops

Mooshroom

passive
10 HP1-3 XP

Acts like a cow. Can be milked with a bowl for Mushroom Stew. Shearing removes mushrooms and converts to a regular cow.

Breedable3 drops

Squid

passive
10 HP1-3 XP

Swims aimlessly in water, squirts ink cloud when attacked. Takes suffocation damage on land.

1 drop

Glow Squid

passive
10 HP1-3 XP

Swims aimlessly underwater, emits a glow texture but no actual light. Stops glowing briefly when damaged.

1 drop

Turtle

passive
30 HP1-3 XP

Moves slowly on land, faster in water. Lays eggs on home beach. Baby turtles drop Scute when growing up.

Breedable2 drops

Fox

passive
10 HP1-3 XP

Nocturnal, sleeps during the day. Can pick up items in its mouth. Attacks chickens, rabbits, cod, salmon, and baby turtles. Trusts players who bred them.

Breedable

Panda

passive
20 HP1-3 XP

Eats bamboo and cake. Has 7 personality types: normal, lazy, worried, playful, aggressive, weak, and brown. Aggressive pandas attack when hit.

Breedable1 drop

Ocelot

passive
10 HP1-3 XP

Shy, runs from players unless approached slowly while holding raw cod or salmon. Creepers and phantoms avoid ocelots.

Breedable

Parrot

passive
6 HP1-3 XP

Flies around, perches on shoulders. Mimics sounds of nearby hostile mobs. Dances when near a playing jukebox.

Tameable1 drop

Bat

passive
6 HP0-0 XP

Flies around erratically. Hangs upside down on solid blocks when idle. Completely harmless.

Cod

passive
3 HP1-3 XP

Swims in schools. Flops on land and suffocates. Can be picked up with a water bucket.

2 drops

Salmon

passive
3 HP1-3 XP

Swims upstream in rivers. Flops on land and suffocates. Can be picked up with a water bucket.

2 drops

Tropical Fish

passive
3 HP1-3 XP

Swims in schools of the same variant. Flops on land. Can be picked up with a water bucket.

2 drops

Pufferfish

passive
3 HP3 DMG1-3 XP

Inflates when players or mobs approach, dealing poison damage. Three inflation stages: deflated, half-puffed, fully puffed.

2 drops

Axolotl

passive
14 HP2 DMG1-3 XP

Attacks Drowned, Guardians, Elder Guardians, Squid, and Glow Squid. Plays dead when hurt to regenerate health. Grants Regeneration to players who help them fight.

Breedable

Frog

passive
10 HP1-3 XP

Jumps high, eats small Slimes and Magma Cubes (producing Froglights from Magma Cubes). Tongue attack with short range.

Breedable

Tadpole

passive
6 HP0-0 XP

Swims in water. Grows into a frog after about 20 minutes. The biome temperature determines the frog variant.

Camel

passive
32 HP1-3 XP

Can carry two players. Has a dash ability. Sits down periodically. Tall enough that most hostile mobs cannot reach riders.

Breedable

Sniffer

passive
14 HP1-3 XP

Digs in dirt, grass, and moss blocks to find ancient Torchflower Seeds and Pitcher Pods.

Breedable1 drop

Armadillo

passive
12 HP1-3 XP

Rolls into a ball when threatened by sprinting players, undead mobs, or spiders. Periodically drops Armadillo Scutes.

Breedable

Allay

passive
20 HP0-0 XP

Collects and delivers items matching what the player gives it. Likes note blocks and will drop items near them. Dances when near a playing jukebox.

Wolf

neutral
8 HP4 DMG1-3 XP

Wild wolves are neutral, attacking only when hit. Tamed wolves follow and protect their owner. Attack skeletons on sight.

TameableBreedable

Bee

neutral
10 HP2 DMG1-3 XP

Pollinates flowers and crops (boosting growth). Returns to nest/hive to produce honey. Attacks in swarms if nest is destroyed or bee is hit, loses stinger and dies.

Breedable

Enderman

neutral
40 HP7 DMG5-5 XP

Teleports randomly. Becomes hostile when looked at (crosshair on upper body) or attacked. Picks up and moves blocks. Damaged by water and rain.

1 drop

Spider

neutral
16 HP2 DMG5-5 XP

Hostile at night or in darkness, neutral in daylight (unless already aggro). Can climb walls. Fits through 1-block gaps. 1% chance to spawn with a status effect.

2 drops

Cave Spider

neutral
12 HP2 DMG5-5 XP

Same as spiders but smaller (1x0.5 blocks) and inflicts Poison on Normal and Hard difficulty. Can fit through 0.5-block gaps.

2 drops

Zombified Piglin

neutral
20 HP8 DMG5-5 XP

Neutral until one is attacked, then all nearby Zombified Piglins swarm. Always carries a Golden Sword. Immune to fire and lava.

3 drops

Llama

neutral
22 HP1 DMG1-3 XP

Spits at mobs that attack them or their herd. Can be equipped with chests (3-15 slots based on Strength stat) and carpets as decoration.

TameableBreedable1 drop

Dolphin

neutral
10 HP3 DMG1-3 XP

Playful, jumps out of water. Grants Dolphin's Grace speed boost to swimming players. Leads players to treasure if fed raw cod.

1 drop

Iron Golem

neutral
100 HP11 DMG0-0 XP

Defends villagers from hostile mobs. Attacks most hostile mobs on sight. Player-built golems never attack their creator. Village-spawned ones may attack players with low reputation.

2 drops

Polar Bear

neutral
30 HP6 DMG1-3 XP

Adults are neutral but become hostile if a baby is nearby and a player approaches. Babies are always passive.

1 drop

Goat

neutral
10 HP2 DMG1-3 XP

Jumps very high (10 blocks). Rams players, mobs, and armor stands every 30-300 seconds. Screaming goats are rare and ram more frequently.

Breedable

Trader Llama

neutral
22 HP1 DMG1-3 XP

Accompanies Wandering Traders, protecting them by spitting at hostile mobs. Becomes tameable after the trader despawns.

TameableBreedable1 drop

Zombie

hostile
20 HP3 DMG5-5 XP

Pursues and attacks players and villagers. Burns in sunlight. Can break wooden doors on Hard difficulty. Baby zombies are faster and do not burn.

4 drops

Skeleton

hostile
20 HP3 DMG5-5 XP

Ranged attacker with a bow. Burns in sunlight (seeks shade or water). Strafes while shooting. Better accuracy at closer range.

3 drops

Creeper

hostile
20 HP43 DMG5-5 XP

Silently approaches players and detonates after a 1.5s fuse. Explosion destroys blocks. Charged creepers (struck by lightning) have double explosion power.

2 drops

Witch

hostile
26 HP5-5 XP

Attacks by throwing harmful splash potions (Poison, Slowness, Weakness, Harming). Drinks defensive potions (Healing, Fire Resistance, Water Breathing, Speed).

7 drops

Slime

hostile
16 HP4 DMG4-4 XP

Bounces toward players. Splits into 2-4 smaller slimes when killed (large > medium > small). Only small slimes drop slimeballs.

1 drop

Magma Cube

hostile
16 HP4 DMG4-4 XP

Like slimes but immune to fire and lava. Bounces higher and splits when killed. Found in large numbers in Basalt Deltas.

1 drop

Phantom

hostile
20 HP3 DMG5-5 XP

Flies in circles above the player, then swoops down to attack. Burns in sunlight. Targets only players who haven't slept.

1 drop

Drowned

hostile
20 HP3 DMG5-5 XP

Swims and attacks players in water. Some spawn with tridents (ranged attack). Burns in sunlight on land but safe underwater.

3 drops

Husk

hostile
20 HP3 DMG5-5 XP

Zombie variant that does not burn in sunlight. Inflicts Hunger effect on attack. Converts to zombie if submerged in water.

2 drops

Stray

hostile
20 HP3 DMG5-5 XP

Skeleton variant that shoots Arrows of Slowness. Does not burn in sunlight (unlike regular skeletons).

3 drops

Blaze

hostile
20 HP5 DMG10-10 XP

Flies and shoots triple fireballs. Sets target on fire. Immune to fire and lava. Damaged by snowballs (3 damage each).

1 drop

Ghast

hostile
10 HP6 DMG5-5 XP

Large flying mob that shoots explosive fireballs from long range. Fireballs can be deflected back by attacking them.

2 drops

Wither Skeleton

hostile
20 HP8 DMG5-5 XP

Melee attacker with stone sword that inflicts Wither effect for 10 seconds. Immune to fire. 3 blocks tall, can only spawn in areas with 3+ blocks of headroom.

3 drops

Piglin Brute

hostile
50 HP13 DMG20-20 XP

Always hostile to players regardless of gold armor. Extremely strong. Does not barter or retreat. Guards Bastion Remnants.

1 drop

Piglin

hostile
16 HP8 DMG5-5 XP

Hostile unless player wears at least one piece of gold armor. Barters when given Gold Ingots. Hunts Hoglins. Adults attack players who open chests or mine gold.

Hoglin

hostile
40 HP6 DMG5-5 XP

Aggressive beast that flings players into the air. Fears Warped Fungus and Nether Portals. The only breedable hostile mob.

Breedable2 drops

Zoglin

hostile
40 HP6 DMG5-5 XP

Undead, zombified Hoglin that attacks almost all mobs and players. Cannot be bred or fed. Extremely aggressive.

1 drop

Ravager

hostile
100 HP12 DMG20-20 XP

Charges at players, dealing knockback. Destroys crop blocks and leaves on contact. Roars after being stunned by a shield.

1 drop

Vex

hostile
14 HP9 DMG3-3 XP

Tiny flying mob that phases through blocks. Attacks players and villagers. Takes damage over time after 30-119 seconds (starts flickering).

Evoker

hostile
24 HP6 DMG10-10 XP

Summons Vexes and casts fang attacks (line of snapping jaws from the ground). Transforms blue sheep into red sheep.

2 drops

Vindicator

hostile
24 HP13 DMG5-5 XP

Aggressive melee attacker wielding an iron axe. Very fast and deals high damage. Named 'Johnny' vindicators attack all mobs.

2 drops

Pillager

hostile
24 HP4 DMG5-5 XP

Ranged attacker using a crossbow. Patrol captains carry Ominous Banners. Killing a captain gives Bad Omen, triggering a raid if you enter a village.

3 drops

Guardian

hostile
30 HP6 DMG10-10 XP

Shoots laser beams that require charge-up time. Deals thorn damage to attackers. Inflicts Mining Fatigue via Elder Guardians nearby.

3 drops

Elder Guardian

hostile
80 HP8 DMG10-10 XP

Larger guardian variant. Inflicts Mining Fatigue III on nearby players every 60 seconds. Powerful laser attack.

4 drops

Silverfish

hostile
8 HP1 DMG5-5 XP

Small and fast. When attacked, calls nearby silverfish from Infested Stone blocks. Swarms can be overwhelming.

Endermite

hostile
8 HP2 DMG3-3 XP

Tiny hostile mob that attacks players. Endermen attack endermites on sight, making them useful for Enderman farms.

Shulker

hostile
30 HP4 DMG5-5 XP

Hides in shell-like block, opens to shoot homing projectiles that inflict Levitation for 10 seconds. High armor when closed.

1 drop

Breeze

hostile
30 HP5 DMG10-10 XP

Wind-themed mob that shoots wind charge projectiles. Projectiles deal knockback and interact with certain blocks (buttons, levers, trapdoors). Jumps high to dodge.

1 drop

Bogged

hostile
16 HP3 DMG5-5 XP

Skeleton variant covered in moss and mushrooms. Shoots Arrows of Poison. Burns in sunlight like regular skeletons.

3 drops

Warden

hostile
500 HP30 DMG5-5 XP

Blind but detects vibrations and smell. Sonic boom ranged attack bypasses armor and shields. Most powerful non-boss mob. Meant to be avoided, not fought.

1 drop

Ender Dragon

boss
200 HP10 DMG12000-12000 XP

Flies around the central island, swooping to attack. Healed by End Crystals on obsidian pillars. Breath attack creates lingering damage. Destroys most blocks on contact.

Wither

boss
300 HP8 DMG50-50 XP

Shoots Wither Skulls that inflict Wither effect. Creates massive explosion upon spawning. Second phase (half HP): gains Wither Armor, immune to arrows, charges at players.

1 drop

Cat

passive
10 HP1-3 XP

Stray cats are shy and run from players. Tamed cats follow their owner, sit on command, scare Creepers and Phantoms away, and bring morning gifts.

TameableBreedable1 drop

Snow Golem

passive
4 HP0-0 XP

Throws snowballs at hostile mobs (deals knockback but no damage, except to Blazes). Leaves a snow trail where it walks. Takes damage in hot biomes and rain.

1 drop

Strider

passive
20 HP1-3 XP

Walks on lava. Can be saddled and ridden, steered with a Warped Fungus on a Stick. Shivers and turns purple when outside of lava.

Breedable1 drop

Wandering Trader

passive
20 HP0-0 XP

Offers random trades for emeralds, selling biome-specific items, flowers, saplings, and other resources. Drinks Invisibility potion at night.

1 drop