ALL MOBS
Browse every vanilla Minecraft mob. Filter by type or search for a specific mob.
Cow
passiveWanders aimlessly, avoids cliffs and water. Can be milked with a bucket. Follows players holding wheat.
Sheep
passiveWanders aimlessly, eats grass blocks to regrow wool. Can be sheared for 1-3 wool without killing.
Pig
passiveWanders aimlessly. Can be saddled and ridden, steered with a Carrot on a Stick. Struck by lightning, transforms into a Zombified Piglin.
Chicken
passiveWanders aimlessly, flaps wings to fall slowly (no fall damage). Lays an egg every 5-10 minutes.
Horse
passiveWanders in herds. Can be tamed, saddled, and fitted with horse armor. Variable stats for speed, jump height, and health (15-30 HP).
Donkey
passiveSimilar to horses but slower. Can be equipped with a chest for 15 inventory slots. Cannot wear horse armor.
Mule
passiveCombines horse and donkey traits. Can carry a chest (15 slots) and be saddled, but cannot wear horse armor.
Rabbit
passiveHops around, avoids players and predators. Different skin variants depending on biome. Eats carrot crops.
Mooshroom
passiveActs like a cow. Can be milked with a bowl for Mushroom Stew. Shearing removes mushrooms and converts to a regular cow.
Squid
passiveSwims aimlessly in water, squirts ink cloud when attacked. Takes suffocation damage on land.
Glow Squid
passiveSwims aimlessly underwater, emits a glow texture but no actual light. Stops glowing briefly when damaged.
Turtle
passiveMoves slowly on land, faster in water. Lays eggs on home beach. Baby turtles drop Scute when growing up.
Fox
passiveNocturnal, sleeps during the day. Can pick up items in its mouth. Attacks chickens, rabbits, cod, salmon, and baby turtles. Trusts players who bred them.
Panda
passiveEats bamboo and cake. Has 7 personality types: normal, lazy, worried, playful, aggressive, weak, and brown. Aggressive pandas attack when hit.
Ocelot
passiveShy, runs from players unless approached slowly while holding raw cod or salmon. Creepers and phantoms avoid ocelots.
Parrot
passiveFlies around, perches on shoulders. Mimics sounds of nearby hostile mobs. Dances when near a playing jukebox.
Bat
passiveFlies around erratically. Hangs upside down on solid blocks when idle. Completely harmless.
Cod
passiveSwims in schools. Flops on land and suffocates. Can be picked up with a water bucket.
Salmon
passiveSwims upstream in rivers. Flops on land and suffocates. Can be picked up with a water bucket.
Tropical Fish
passiveSwims in schools of the same variant. Flops on land. Can be picked up with a water bucket.
Pufferfish
passiveInflates when players or mobs approach, dealing poison damage. Three inflation stages: deflated, half-puffed, fully puffed.
Axolotl
passiveAttacks Drowned, Guardians, Elder Guardians, Squid, and Glow Squid. Plays dead when hurt to regenerate health. Grants Regeneration to players who help them fight.
Frog
passiveJumps high, eats small Slimes and Magma Cubes (producing Froglights from Magma Cubes). Tongue attack with short range.
Tadpole
passiveSwims in water. Grows into a frog after about 20 minutes. The biome temperature determines the frog variant.
Camel
passiveCan carry two players. Has a dash ability. Sits down periodically. Tall enough that most hostile mobs cannot reach riders.
Sniffer
passiveDigs in dirt, grass, and moss blocks to find ancient Torchflower Seeds and Pitcher Pods.
Armadillo
passiveRolls into a ball when threatened by sprinting players, undead mobs, or spiders. Periodically drops Armadillo Scutes.
Allay
passiveCollects and delivers items matching what the player gives it. Likes note blocks and will drop items near them. Dances when near a playing jukebox.
Wolf
neutralWild wolves are neutral, attacking only when hit. Tamed wolves follow and protect their owner. Attack skeletons on sight.
Bee
neutralPollinates flowers and crops (boosting growth). Returns to nest/hive to produce honey. Attacks in swarms if nest is destroyed or bee is hit, loses stinger and dies.
Enderman
neutralTeleports randomly. Becomes hostile when looked at (crosshair on upper body) or attacked. Picks up and moves blocks. Damaged by water and rain.
Spider
neutralHostile at night or in darkness, neutral in daylight (unless already aggro). Can climb walls. Fits through 1-block gaps. 1% chance to spawn with a status effect.
Cave Spider
neutralSame as spiders but smaller (1x0.5 blocks) and inflicts Poison on Normal and Hard difficulty. Can fit through 0.5-block gaps.
Zombified Piglin
neutralNeutral until one is attacked, then all nearby Zombified Piglins swarm. Always carries a Golden Sword. Immune to fire and lava.
Llama
neutralSpits at mobs that attack them or their herd. Can be equipped with chests (3-15 slots based on Strength stat) and carpets as decoration.
Dolphin
neutralPlayful, jumps out of water. Grants Dolphin's Grace speed boost to swimming players. Leads players to treasure if fed raw cod.
Iron Golem
neutralDefends villagers from hostile mobs. Attacks most hostile mobs on sight. Player-built golems never attack their creator. Village-spawned ones may attack players with low reputation.
Polar Bear
neutralAdults are neutral but become hostile if a baby is nearby and a player approaches. Babies are always passive.
Goat
neutralJumps very high (10 blocks). Rams players, mobs, and armor stands every 30-300 seconds. Screaming goats are rare and ram more frequently.
Trader Llama
neutralAccompanies Wandering Traders, protecting them by spitting at hostile mobs. Becomes tameable after the trader despawns.
Zombie
hostilePursues and attacks players and villagers. Burns in sunlight. Can break wooden doors on Hard difficulty. Baby zombies are faster and do not burn.
Skeleton
hostileRanged attacker with a bow. Burns in sunlight (seeks shade or water). Strafes while shooting. Better accuracy at closer range.
Creeper
hostileSilently approaches players and detonates after a 1.5s fuse. Explosion destroys blocks. Charged creepers (struck by lightning) have double explosion power.
Witch
hostileAttacks by throwing harmful splash potions (Poison, Slowness, Weakness, Harming). Drinks defensive potions (Healing, Fire Resistance, Water Breathing, Speed).
Slime
hostileBounces toward players. Splits into 2-4 smaller slimes when killed (large > medium > small). Only small slimes drop slimeballs.
Magma Cube
hostileLike slimes but immune to fire and lava. Bounces higher and splits when killed. Found in large numbers in Basalt Deltas.
Phantom
hostileFlies in circles above the player, then swoops down to attack. Burns in sunlight. Targets only players who haven't slept.
Drowned
hostileSwims and attacks players in water. Some spawn with tridents (ranged attack). Burns in sunlight on land but safe underwater.
Husk
hostileZombie variant that does not burn in sunlight. Inflicts Hunger effect on attack. Converts to zombie if submerged in water.
Stray
hostileSkeleton variant that shoots Arrows of Slowness. Does not burn in sunlight (unlike regular skeletons).
Blaze
hostileFlies and shoots triple fireballs. Sets target on fire. Immune to fire and lava. Damaged by snowballs (3 damage each).
Ghast
hostileLarge flying mob that shoots explosive fireballs from long range. Fireballs can be deflected back by attacking them.
Wither Skeleton
hostileMelee attacker with stone sword that inflicts Wither effect for 10 seconds. Immune to fire. 3 blocks tall, can only spawn in areas with 3+ blocks of headroom.
Piglin Brute
hostileAlways hostile to players regardless of gold armor. Extremely strong. Does not barter or retreat. Guards Bastion Remnants.
Piglin
hostileHostile unless player wears at least one piece of gold armor. Barters when given Gold Ingots. Hunts Hoglins. Adults attack players who open chests or mine gold.
Hoglin
hostileAggressive beast that flings players into the air. Fears Warped Fungus and Nether Portals. The only breedable hostile mob.
Zoglin
hostileUndead, zombified Hoglin that attacks almost all mobs and players. Cannot be bred or fed. Extremely aggressive.
Ravager
hostileCharges at players, dealing knockback. Destroys crop blocks and leaves on contact. Roars after being stunned by a shield.
Vex
hostileTiny flying mob that phases through blocks. Attacks players and villagers. Takes damage over time after 30-119 seconds (starts flickering).
Evoker
hostileSummons Vexes and casts fang attacks (line of snapping jaws from the ground). Transforms blue sheep into red sheep.
Vindicator
hostileAggressive melee attacker wielding an iron axe. Very fast and deals high damage. Named 'Johnny' vindicators attack all mobs.
Pillager
hostileRanged attacker using a crossbow. Patrol captains carry Ominous Banners. Killing a captain gives Bad Omen, triggering a raid if you enter a village.
Guardian
hostileShoots laser beams that require charge-up time. Deals thorn damage to attackers. Inflicts Mining Fatigue via Elder Guardians nearby.
Elder Guardian
hostileLarger guardian variant. Inflicts Mining Fatigue III on nearby players every 60 seconds. Powerful laser attack.
Silverfish
hostileSmall and fast. When attacked, calls nearby silverfish from Infested Stone blocks. Swarms can be overwhelming.
Endermite
hostileTiny hostile mob that attacks players. Endermen attack endermites on sight, making them useful for Enderman farms.
Shulker
hostileHides in shell-like block, opens to shoot homing projectiles that inflict Levitation for 10 seconds. High armor when closed.
Breeze
hostileWind-themed mob that shoots wind charge projectiles. Projectiles deal knockback and interact with certain blocks (buttons, levers, trapdoors). Jumps high to dodge.
Bogged
hostileSkeleton variant covered in moss and mushrooms. Shoots Arrows of Poison. Burns in sunlight like regular skeletons.
Warden
hostileBlind but detects vibrations and smell. Sonic boom ranged attack bypasses armor and shields. Most powerful non-boss mob. Meant to be avoided, not fought.
Ender Dragon
bossFlies around the central island, swooping to attack. Healed by End Crystals on obsidian pillars. Breath attack creates lingering damage. Destroys most blocks on contact.
Wither
bossShoots Wither Skulls that inflict Wither effect. Creates massive explosion upon spawning. Second phase (half HP): gains Wither Armor, immune to arrows, charges at players.
Cat
passiveStray cats are shy and run from players. Tamed cats follow their owner, sit on command, scare Creepers and Phantoms away, and bring morning gifts.
Snow Golem
passiveThrows snowballs at hostile mobs (deals knockback but no damage, except to Blazes). Leaves a snow trail where it walks. Takes damage in hot biomes and rain.
Strider
passiveWalks on lava. Can be saddled and ridden, steered with a Warped Fungus on a Stick. Shivers and turns purple when outside of lava.
Wandering Trader
passiveOffers random trades for emeralds, selling biome-specific items, flowers, saplings, and other resources. Drinks Invisibility potion at night.