
Parched
hostileOurs, not the game's own: how a parched behaves. Bedrock v1.26.40.05 differs: spawn weight 50 on Java against 40 on Bedrock; groups of 4 on Java against 1 to 2 on Bedrock. Checked 2026-08-22, and how
Overview
The Parched is a hostile mob in Minecraft, which means it will attack players on sight whenever it is able to reach them.
You will normally come across parcheds in the Overworld, where they appear in Desert.
Its defining trait is simple: keeps its distance and shoots, the way a skeleton does, and the arrows it fires can carry an effect of their own.
It carries 16 health points, 8 hearts, and yields 5 experience when it dies.
Players have been encountering the Parched since the 1.21.11 update.
Knowing how the Parched behaves is mostly about survival: recognising it early and reacting correctly is what keeps a night-time excursion from ending in a respawn.
Damage by Difficulty
Spawning
Parcheds spawn in Desert.
That single-biome restriction means Desert is the only place to look; if you are not there, you will not find one, so locating the biome is the real task.
Spawns in the desert, in the dark, in the same roll as the other monsters there.
Like most hostile mobs in the Overworld, it requires darkness (a block light level of 0) to spawn, so lighting an area up with torches stops it from appearing there.
Naturally spawned parcheds will despawn over time when no player is nearby; naming one with a name tag or leading it away on a lead keeps it permanent.
For a reliable Parched farm, set your spawning floor within the biomes above and light everything else nearby so spawns funnel to one spot.
Where the Parched spawns
Desert is where it stands strongest: weight 50 on the monster list and 9.7% of it, arriving 4 at a time. There it shares the list with Creeper at 100, Slime at 100, Spider at 100, Husk at 80 and Skeleton at 50 and 4 more, 515 weight together, of which 50 is parched. That is the whole list.
| Biome | Weight | Share | Group |
|---|---|---|---|
Desert | 50 | 9.7% | 4 |
Drops
Here is what you can expect to collect from a Parched:
Nothing here is guaranteed: a kill can give you 0 to 2 Arrows, 0 to 2 Bones, and 1 Tipped Arrow.
You also collect 5 experience for every Parched you defeat.
Farming parcheds is the standard way to stockpile arrows in quantity.
The Looting enchantment on your sword raises the quantity and, for many of these items, the drop chance of the rarer rolls, so it is well worth using when you grind this mob.
With nothing guaranteed, output is swingy: over many kills the averages hold, but any single Parched may give you little, so farm in volume rather than expecting a jackpot each time.
| Item | Count | Chance | Conditions |
|---|---|---|---|
| Arrow | 0 to 2 | not every kill | Looting III up to 5 |
| Bone | 0 to 2 | not every kill | Looting III up to 5 |
| Tipped Arrow | 0 to 1 | not every kill | player kill, Looting III up to 1 |
The same Tipped Arrow comes off the stray drops 0 to 1 and the bogged the same.
Parched attributes
| Attribute | Value |
|---|---|
| 0.6 x 1.99 blocks | |
| 1.74 blocks | |
| 8 chunks | |
| 5 | |
| 16 blocks | |
| 0.25 | |
| 16 points |
Parched: 0.15% of its category, rank 48 of 52
On 1 of the 66 biome lists (1 spawn entry in total), and 0.15% of every spawn the game puts in its monster group is a parched.
A parched averages 1 Arrow a kill on the rolls Minecraft Java 26.2 makes for it, before Looting, which puts a full stack of 64 Arrow at 64 kills. Next down is Bone at 1 a kill, which is 64 parched kills to 64. 1 further row sit under those, down to 0.5 Tipped Arrow per parched and 128 kills a stack. 1 of those 3 rows (Tipped Arrow) only roll when a player lands the killing blow, so a parched killed by a fall or another mob averages 2 items instead of 2.5.
1 situational row left out. How this average is worked out
| Weapon | Attack damage | Full swings | Swings per 64 Arrow |
|---|---|---|---|
| 4 | 4 | 256 | |
| 5 | 4 | 256 | |
| 6 | 3 | 192 | |
| 7 | 3 | 192 | |
| 8 | 2 | 128 | |
| 9 | 2 | 128 | |
| 10 | 2 | 128 |
Coming the other way, a parched hit is 15% of a player's 20 health, 7 of them a full bar, all out of the parched's 3 damage on Normal. On Easy the same parched hit is 10%, on Hard 20%, so 10 hits against 5. The bogged matches every number above, health, attack and yield alike, so how often the biome files name them is the honest way to tell a parched apart: 1 spawn entry here against 2 spawn entries for the bogged, counted over the spawn lists.
Behavior & Combat
In the field, keeps its distance and shoots, the way a skeleton does, and the arrows it fires can carry an effect of their own. It belongs to the skeleton family, so it burns in daylight without a helmet.
Its combat profile is 16 health (8 hearts) with attacks dealing 2 on Easy, 3 on Normal and 4 on Hard.
The fastest way to win is to lean on what it fears: Sunlight, Smite enchantment, and Shields.
A sword enchanted with Smite shortens the fight considerably against this mob.
Since it can attack from range, closing the distance quickly or breaking line of sight with cover is often safer than trading hits at a distance.
The practical takeaway is to respect its strengths, exploit the weaknesses listed above, and you will rarely lose a fight you choose to take.
Parched commands
| Command | What it does |
|---|---|
| /summon minecraft:parched | Puts a parched on the block you are standing on. |
| /give @p minecraft:parched_spawn_egg | Hands you the parched spawn egg, so you can place parcheds where you want them. |
| /kill @e[type=minecraft:parched] | Removes every parched that is loaded around you. |
Entity id minecraft:parched, spawn egg minecraft:parched_spawn_egg.
Parched farm
A parched farm copies the rule the game already uses for parched spawns. Spawns in the desert, in the dark, in the same roll as the other monsters there.
The parched is heaviest in Desert at 9.7%, out of the 1 biome spawn list it stands on, so a parched farm belongs there rather than in the first cave you find.
4 parcheds arrive per roll, so give the parched platform width instead of stacking it.
Each kill is worth 5 experience and up to 2 arrows, or 5 with Looting III, and that figure is what decides how big the parched farm has to be.
Parched version history
The parched was added in Minecraft 1.21.11, which came out on 9 December 2025, so the parched has been in the game for 0 years.
3 other mobs here came with it: the nautilus, the zombie nautilus and the camel husk. That puts the parched behind 83 of the 88 mobs here and ahead of 1.
The parched numbers here come from Java 26.2, the version running now, and not from the one that introduced it.
What Parched sounds like
Turn subtitles on and every parched sound names itself in the corner of the screen. These are the 3 lines a parched can put there, and you can play any of them yourself with /playsound minecraft:entity.parched.ambient master @p.
| Sound | What you hear |
|---|---|
| entity.parched.ambient | |
| entity.parched.hurt | |
| entity.parched.death |
Advancements that need Parched
2 advancements ask for parched by name, and each of them counts other mobs too.
Monster HunterKill any hostile monster
Monsters HuntedKill one of every hostile monster
Desert