Hostile Mobs
Dangerous creatures that attack players on sight. Found throughout the Overworld, Nether, and End.
32 mobsZombie
20 HPPursues and attacks players and villagers. Burns in sunlight. Can break wooden doors on Hard difficulty. Baby zombies are faster and do not burn.

Skeleton
20 HPRanged attacker with a bow. Burns in sunlight (seeks shade or water). Strafes while shooting. Better accuracy at closer range.

Creeper
20 HPSilently approaches players and detonates after a 1.5s fuse. Explosion destroys blocks. Charged creepers (struck by lightning) have double explosion power.

Witch
26 HPAttacks by throwing harmful splash potions (Poison, Slowness, Weakness, Harming). Drinks defensive potions (Healing, Fire Resistance, Water Breathing, Speed).

Slime
1 to 16 HPBounces toward players. Splits into 2-4 smaller slimes when killed (large > medium > small). Only small slimes drop slimeballs.

Magma Cube
1 to 16 HPLike slimes but immune to fire and lava. Bounces higher and splits when killed. Found in large numbers in Basalt Deltas.

Phantom
20 HPFlies in circles above the player, then swoops down to attack. Burns in sunlight. Targets only players who haven't slept.

Drowned
20 HPSwims and attacks players in water. Some spawn with tridents (ranged attack). Burns in sunlight on land but safe underwater.

Husk
20 HPZombie variant that does not burn in sunlight. Inflicts Hunger effect on attack. Converts to zombie if submerged in water.

Stray
20 HPSkeleton variant that shoots Arrows of Slowness. Does not burn in sunlight (unlike regular skeletons).

Blaze
20 HPFlies and shoots triple fireballs. Sets target on fire. Immune to fire and lava. Damaged by snowballs (3 damage each).

Ghast
10 HPLarge flying mob that shoots explosive fireballs from long range. Fireballs can be deflected back by attacking them.

Wither Skeleton
20 HPMelee attacker with stone sword that inflicts Wither effect for 10 seconds. Immune to fire. 3 blocks tall, can only spawn in areas with 3+ blocks of headroom.

Piglin Brute
50 HPAlways hostile to players regardless of gold armor. Extremely strong. Does not barter or retreat. Guards Bastion Remnants.

Hoglin
40 HPAggressive beast that flings players into the air. Fears Warped Fungus and Nether Portals. The only breedable hostile mob.

Zoglin
40 HPUndead, zombified Hoglin that attacks almost all mobs and players. Cannot be bred or fed. Extremely aggressive.

Ravager
100 HPCharges at players, dealing knockback. Destroys crop blocks and leaves on contact. Roars after being stunned by a shield.

Vex
14 HPTiny flying mob that phases through blocks. Attacks players and villagers. Takes damage over time after 30-119 seconds (starts flickering).

Evoker
24 HPSummons Vexes and casts fang attacks (line of snapping jaws from the ground). Transforms blue sheep into red sheep.

Vindicator
24 HPAggressive melee attacker wielding an iron axe. Very fast and deals high damage. Named 'Johnny' vindicators attack all mobs.

Pillager
24 HPRanged attacker using a crossbow. Patrol captains carry Ominous Banners. Killing a captain gives Bad Omen, triggering a raid if you enter a village.

Guardian
30 HPShoots laser beams that require charge-up time. Deals thorn damage to attackers. Inflicts Mining Fatigue via Elder Guardians nearby.

Silverfish
8 HPSmall and fast. When attacked, calls nearby silverfish from Infested Stone blocks. Swarms can be overwhelming.

Endermite
8 HPTiny hostile mob that attacks players. Endermen attack endermites on sight, making them useful for Enderman farms.

Shulker
30 HPHides in shell-like block, opens to shoot homing projectiles that inflict Levitation for 10 seconds. High armor when closed.

Breeze
30 HPWind-themed mob that shoots wind charge projectiles. Projectiles deal knockback and interact with certain blocks (buttons, levers, trapdoors). Jumps high to dodge.

Bogged
16 HPSkeleton variant covered in moss and mushrooms. Shoots Arrows of Poison. Burns in sunlight like regular skeletons.

Zombie Villager
20 HPChases players and villagers, burns in daylight and keeps the profession it had as a villager. A splash potion of Weakness plus a golden apple starts the cure, and the villager that walks out of it trades cheaper.

Zombie Nautilus
15 HPSwims after anything it can reach and charges with a dash it winds up first, so the sound gives you a moment to move. It counts as undead, which is what makes Smite the weapon of choice for it.

Parched
16 HPKeeps its distance and shoots, the way a skeleton does, and the arrows it fires can carry an effect of their own. It belongs to the skeleton family, so it burns in daylight without a helmet.

Sulfur Cube
1 to 4 HPHops after you and splits into two smaller cubes when it dies, and a cube that has already been split does not split again. Fire is the part to watch, because a lit cube goes off instead of splitting.

Creaking
1 HPFreezes the moment you look at it and moves only while you look away, and hitting it does nothing: the damage lands on the creaking heart that produced it. Break that heart and the creaking falls apart.
