HOSTILE MOBS
Dangerous creatures that attack players on sight. Found throughout the Overworld, Nether, and End.
30 mobsZombie
20 HPPursues and attacks players and villagers. Burns in sunlight. Can break wooden doors on Hard difficulty. Baby zombies are faster and do not burn.
Skeleton
20 HPRanged attacker with a bow. Burns in sunlight (seeks shade or water). Strafes while shooting. Better accuracy at closer range.
Creeper
20 HPSilently approaches players and detonates after a 1.5s fuse. Explosion destroys blocks. Charged creepers (struck by lightning) have double explosion power.
Witch
26 HPAttacks by throwing harmful splash potions (Poison, Slowness, Weakness, Harming). Drinks defensive potions (Healing, Fire Resistance, Water Breathing, Speed).
Slime
16 HPBounces toward players. Splits into 2-4 smaller slimes when killed (large > medium > small). Only small slimes drop slimeballs.
Magma Cube
16 HPLike slimes but immune to fire and lava. Bounces higher and splits when killed. Found in large numbers in Basalt Deltas.
Phantom
20 HPFlies in circles above the player, then swoops down to attack. Burns in sunlight. Targets only players who haven't slept.
Drowned
20 HPSwims and attacks players in water. Some spawn with tridents (ranged attack). Burns in sunlight on land but safe underwater.
Husk
20 HPZombie variant that does not burn in sunlight. Inflicts Hunger effect on attack. Converts to zombie if submerged in water.
Stray
20 HPSkeleton variant that shoots Arrows of Slowness. Does not burn in sunlight (unlike regular skeletons).
Blaze
20 HPFlies and shoots triple fireballs. Sets target on fire. Immune to fire and lava. Damaged by snowballs (3 damage each).
Ghast
10 HPLarge flying mob that shoots explosive fireballs from long range. Fireballs can be deflected back by attacking them.
Wither Skeleton
20 HPMelee attacker with stone sword that inflicts Wither effect for 10 seconds. Immune to fire. 3 blocks tall, can only spawn in areas with 3+ blocks of headroom.
Piglin Brute
50 HPAlways hostile to players regardless of gold armor. Extremely strong. Does not barter or retreat. Guards Bastion Remnants.
Piglin
16 HPHostile unless player wears at least one piece of gold armor. Barters when given Gold Ingots. Hunts Hoglins. Adults attack players who open chests or mine gold.
Hoglin
40 HPAggressive beast that flings players into the air. Fears Warped Fungus and Nether Portals. The only breedable hostile mob.
Zoglin
40 HPUndead, zombified Hoglin that attacks almost all mobs and players. Cannot be bred or fed. Extremely aggressive.
Ravager
100 HPCharges at players, dealing knockback. Destroys crop blocks and leaves on contact. Roars after being stunned by a shield.
Vex
14 HPTiny flying mob that phases through blocks. Attacks players and villagers. Takes damage over time after 30-119 seconds (starts flickering).
Evoker
24 HPSummons Vexes and casts fang attacks (line of snapping jaws from the ground). Transforms blue sheep into red sheep.
Vindicator
24 HPAggressive melee attacker wielding an iron axe. Very fast and deals high damage. Named 'Johnny' vindicators attack all mobs.
Pillager
24 HPRanged attacker using a crossbow. Patrol captains carry Ominous Banners. Killing a captain gives Bad Omen, triggering a raid if you enter a village.
Guardian
30 HPShoots laser beams that require charge-up time. Deals thorn damage to attackers. Inflicts Mining Fatigue via Elder Guardians nearby.
Elder Guardian
80 HPLarger guardian variant. Inflicts Mining Fatigue III on nearby players every 60 seconds. Powerful laser attack.
Silverfish
8 HPSmall and fast. When attacked, calls nearby silverfish from Infested Stone blocks. Swarms can be overwhelming.
Endermite
8 HPTiny hostile mob that attacks players. Endermen attack endermites on sight, making them useful for Enderman farms.
Shulker
30 HPHides in shell-like block, opens to shoot homing projectiles that inflict Levitation for 10 seconds. High armor when closed.
Breeze
30 HPWind-themed mob that shoots wind charge projectiles. Projectiles deal knockback and interact with certain blocks (buttons, levers, trapdoors). Jumps high to dodge.
Bogged
16 HPSkeleton variant covered in moss and mushrooms. Shoots Arrows of Poison. Burns in sunlight like regular skeletons.
Warden
500 HPBlind but detects vibrations and smell. Sonic boom ranged attack bypasses armor and shields. Most powerful non-boss mob. Meant to be avoided, not fought.