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Husk sprite

Husk

hostile
Read 1 biome entry, 5 loot table rows, attributes from Zombie.createAttributes against Java 26.2

Ours, not the jar's: how a husk behaves. Bedrock v1.26.30.5 differs: spawn weight 80 on Java against 240 on Bedrock; groups of 4 on Java against 2 to 4 on Bedrock. Checked 2026-08-08, and how

Health
20
10 hearts
Damage
3
normal difficulty
XP Drop
5
experience
Added In
1.10
version

Overview

A Husk is a hostile mob: it will attack players on sight whenever it is able to reach them.

Look for the Husk across the Overworld; it is tied to Desert.

Its defining trait is simple: zombie variant that does not burn in sunlight.

With 20 HP (10 hearts) on its bar, killing one rewards 5 experience.

Players have been encountering the Husk since the 1.10 update.

One thing worth knowing: Unlike zombies, husks do not burn in sunlight.

Knowing how the Husk behaves is mostly about survival: recognising it early and reacting correctly is what keeps a night-time excursion from ending in a respawn.

Damage by Difficulty

Easy
2
Normal
3
Hard
4

Spawning

In the wild, the Husk is generated in Desert.

That single-biome restriction means Desert is the only place to look; if you are not there, you will not find one, so locating the biome is the real task.

Spawns at light level 0 in desert biomes on sand blocks. Replaces 80% of zombie spawns in deserts.

Pay attention to lighting: a light level of 0 is required, which is exactly what makes torch placement such an effective way to suppress or encourage these spawns.

Naturally spawned husks will despawn over time when no player is nearby; naming one with a name tag or leading it away on a lead keeps it permanent.

For a reliable Husk farm, set your spawning floor within the biomes above and light everything else nearby so spawns funnel to one spot.

Spawn Biomes

Where the Husk spawns

Desert is where it stands strongest: weight 80 on the monster list and 15.5% of it, arriving 4 at a time. There it shares the list with Creeper at 100, Slime at 100, Spider at 100, Parched at 50 and Skeleton at 50 and 4 more, 515 weight together, of which 80 is husk. That is the whole list.

BiomeWeightShareGroup
Desert8015.5%4

Drops

Killing a Husk produces the following loot:

Nothing here is guaranteed: a kill can give you 0 to 2 Rotten Flesh, 1 Rabbit's Foot only in specific situations, 1 Iron Ingot (rarely, 2.5% chance), 1 Carrot (rarely, 2.5% chance), and 1 Potato (rarely, 2.5% chance).

You also collect 5 experience for every Husk you defeat.

Farming husks is the standard way to stockpile rotten flesh in quantity.

The Looting enchantment on your sword raises the quantity and, for many of these items, the drop chance of the rarer rolls, so it is well worth using when you grind this mob.

With nothing guaranteed, output is swingy: over many kills the averages hold, but any single Husk may give you little, so farm in volume rather than expecting a jackpot each time.

ItemCountChanceConditions
Rotten Flesh0 to 2not every killLooting
Rabbit's Foot0 to 1situationalLooting
Iron Ingot12.5%player kill
Carrot12.5%player kill
Potato12.5%player kill, cooked when burnt

That Carrot row is not its own: the zombie drops 1.

Husk attributes

AttributeValue
Armour2 points
Follow range35 blocks
Experience5
Health20 points
Movement speed0.23
Attack damage attribute3

The Husk does not stand alone on these numbers: the drowned on the same 0.23 movement speed.

Husk: 0.23% of its category, rank 43 of 47

On 1 of the 66 biome lists (1 spawn entry in total), and 0.23% of every spawn the jar puts in its monster group is a husk.

64 husk kills fill a stack of 64 Rotten Flesh, because the roll ranges in its Java 26.2 loot table come out at 1 per kill before Looting. Carrot runs at 0.025 a kill, 2560 husk kills for a stack of its own. 2 further rows sit under those, down to 0.025 Potato per husk and 2560 kills a stack. 3 of those 4 rows (Carrot, Iron Ingot, and Potato) only roll when a player lands the killing blow, so a husk killed by a fall or another mob averages 1 item instead of 1.075.

ItemAverage per kill
Rotten Flesh1

4 situational rows left out. How this average is worked out

Full swings to kill a husk, at 20 health behind 2 armour points.
WeaponAttack damageFull swingsSwings per 64 Rotten Flesh
golden sword, wooden sword46384
stone sword55320
iron sword64256
diamond sword, golden axe, wooden axe74256
netherite sword83192
diamond axe, iron axe, stone axe93192
netherite axe103192

Attack damage per weapon, read from the Java 26.2 tool data

The 2 armour points on a husk are already in that column: they cut a 4 damage swing to 3.68, worth 1 extra swing at the cheap end, and 3 rather than 2 at the expensive one. Coming the other way, a husk hit is 15% of a player's 20 health, 7 of them a full bar, all out of the husk's 3 damage on Normal. On Easy the same husk hit is 10%, on Hard 20%, so 10 hits against 5. The zombie matches every number above, health, attack and yield alike, so how often the biome files name them is the honest way to tell a husk apart: 1 spawn entry here against 53 spawn entries for the zombie, counted over the spawn lists.

Behavior & Combat

In the field, zombie variant that does not burn in sunlight. Inflicts Hunger effect on attack. Converts to zombie if submerged in water.

It is one of the few mobs that wears armour: 2 points, which takes about 8% off every hit it receives.

Its combat profile is 20 health (10 hearts) with attacks dealing 2 on Easy, 3 on Normal and 4 on Hard.

When fighting back, remember it is weak to Smite enchantment and Healing splash potions.

A sword enchanted with Smite shortens the fight considerably against this mob.

Daylight is no help against this one, but the undead rule still is: the Healing splash potions its own weakness list names damage it, a Potion of Harming would heal it, and the 2 armour points it wears do nothing about either one.

The practical takeaway is to respect its strengths, exploit the weaknesses listed above, and you will rarely lose a fight you choose to take.

Weaknesses
Smite enchantmentHealing splash potions

Husk: common questions

How much health does a Husk have?

A Husk has 20 health points, which is 10 hearts on its health bar. It is one of the few mobs that wears armour: 2 points, which takes about 8% off every hit it receives.

What does a Husk drop?

When killed, a Husk drops 0 to 2 Rotten Flesh, 0 to 1 Rabbit's Foot in specific situations, 1 Iron Ingot (2.5% chance), 1 Carrot (2.5% chance), and 1 Potato (2.5% chance), along with 5 experience.

Where do Husks spawn in Minecraft?

Husks spawn in Desert. Spawns at light level 0 in desert biomes on sand blocks. Replaces 80% of zombie spawns in deserts.

How do you defeat a Husk?

To defeat a Husk, target its weaknesses, it is vulnerable to Smite enchantment and Healing splash potions, while dealing with its 20 health (10 hearts).

How much damage does a Husk deal?

A Husk deals 2 damage on Easy, 3 on Normal and 4 on Hard difficulty.

How much XP does a Husk drop?

A Husk drops 5 experience points when killed.