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Zombie sprite

Zombie

hostile
Read 53 biome entries, 6 loot table rows, attributes from Zombie.createAttributes against Java 26.2

Ours, not the jar's: how a zombie behaves. Bedrock v1.26.30.5 differs: spawn weight 95 on most Java biome lists (it runs from 19 to 100) against 55 on Bedrock; groups of 4 on Java against 2 on Bedrock. Checked 2026-08-08, and how

Health
20
10 hearts
Damage
3
normal difficulty
XP Drop
5
experience
Added In
Classic 0.24_SURVIVAL_TEST
version

Overview

In Minecraft, the Zombie is classified as a hostile mob: it will attack players on sight whenever it is able to reach them.

Zombies make their home in the Overworld, turning up in all Overworld biomes.

Its defining trait is simple: pursues and attacks players and villagers.

Stat-wise it sits at 20 health (10 hearts), dropping 5 experience on death.

Players have been encountering the Zombie since the Classic 0.24_SURVIVAL_TEST update.

A useful detail many players miss: Can pick up and equip items.

Knowing how the Zombie behaves is mostly about survival: recognising it early and reacting correctly is what keeps a night-time excursion from ending in a respawn.

Damage by Difficulty

Easy
2
Normal
3
Hard
4

Spawning

Zombies spawn in all Overworld biomes.

Because it appears across 53 different biomes, it is one of the easier mobs to track down, and heading to any of them should turn one up before long.

Spawns at light level 0 on solid blocks in the Overworld.

The light-level requirement is the key detail: it needs light level 0 to appear, so adjusting block light is the simplest way to control where it shows up.

Left alone far from any player, wild zombies eventually despawn, so use a name tag if you want a specific one to stick around.

If you want to farm zombies, build the spawning platform inside one of these biomes and keep the surrounding area dark.

Where the Zombie spawns

Old Growth Pine Taiga is where it stands strongest: weight 100 on the monster list and 18.5% of it, arriving 2 to 4 at a time. There it shares the list with Creeper at 100, Skeleton at 100, Slime at 100, Spider at 100 and Zombie Villager at 25 and 2 more, 540 weight together, of which 100 is zombie. The other 52 biomes on its list run from 18.4% down to 3.7%.

BiomeWeightShareGroup
Old Growth Pine Taiga10018.5%4
Badlands9518.4%4
Bamboo Jungle9518.4%4
Beach9518.4%4
Birch Forest9518.4%4
Cherry Grove9518.4%4
Dark Forest9518.4%4
Eroded Badlands9518.4%4
Flower Forest9518.4%4
Forest9518.4%4
Frozen Peaks9518.4%4
Frozen River9518.4%4
Grove9518.4%4
Ice Spikes9518.4%4
Jagged Peaks9518.4%4
Jungle9518.4%4
Lush Caves9518.4%4
Mangrove Swamp9518.4%4
Meadow9518.4%4
Old Growth Birch Forest9518.4%4
Old Growth Spruce Taiga9518.4%4
Pale Garden9518.4%4
Snowy Beach9518.4%4
Snowy Slopes9518.4%4
Snowy Taiga9518.4%4
Sparse Jungle9518.4%4
Stony Peaks9518.4%4
Stony Shore9518.4%4
Swamp9518.4%4
Taiga9518.4%4
Windswept Forest9518.4%4
Windswept Gravelly Hills9518.4%4
Windswept Hills9518.4%4
Wooded Badlands9518.4%4
Cold Ocean9518.3%4
Deep Cold Ocean9518.3%4
Deep Frozen Ocean9518.3%4
Deep Lukewarm Ocean9518.3%4
Deep Ocean9518.3%4
Frozen Ocean9518.3%4
Lukewarm Ocean9518.3%4
Ocean9518.3%4
Warm Ocean9518.3%4
Plains9017.5%4
Savanna9017.5%4
Savanna Plateau9017.5%4
Snowy Plains9017.5%4
Sunflower Plains9017.5%4
Windswept Savanna9017.5%4
Sulfur Caves5016.1%2
Dripstone Caves9515.6%4
River9515.4%4
Desert193.7%4

Drops

Here is what you can expect to collect from a Zombie:

Nothing here is guaranteed: a kill can give you 0 to 2 Rotten Flesh, 1 Red Mushroom only in specific situations, 1 Iron Ingot (rarely, 2.5% chance), 1 Carrot (rarely, 2.5% chance), 1 Potato (rarely, 2.5% chance), and 1 Music Disc Lava Chicken only in specific situations.

In terms of experience, each kill is worth 5 XP orbs.

These are well worth keeping. Zombie Villagers have a 5% spawn rate among zombies and can be cured with a Weakness potion and Golden Apple.

The Looting enchantment on your sword raises the quantity and, for many of these items, the drop chance of the rarer rolls, so it is well worth using when you grind this mob.

With nothing guaranteed, output is swingy: over many kills the averages hold, but any single Zombie may give you little, so farm in volume rather than expecting a jackpot each time.

ItemCountChanceConditions
Rotten Flesh0 to 2not every killLooting
Red Mushroom0 to 1situationalLooting
Iron Ingot12.5%player kill
Carrot12.5%player kill
Potato12.5%player kill, cooked when burnt
Music Disc Lava Chicken1situationalplayer kill

The same Carrot comes off the husk drops 1.

Zombie attributes

AttributeValue
Armour2 points
Follow range35 blocks
Experience5
Health20 points
Movement speed0.23
Attack damage attribute3

Zombie: 14.34% of its category, rank 7 of 47

On 53 of the 66 biome lists (53 spawn entries in total), and 14.34% of every spawn the jar puts in its monster group is a zombie.

A zombie averages 1 Rotten Flesh a kill in its Java 26.2 loot table, before Looting, which puts a full stack of 64 Rotten Flesh at 64 kills. Carrot runs at 0.025 a kill, 2560 zombie kills for a stack of its own. 2 further rows sit under those, down to 0.025 Potato per zombie and 2560 kills a stack. 3 of those 4 rows (Carrot, Iron Ingot, and Potato) only roll when a player lands the killing blow, so a zombie killed by a fall or another mob averages 1 item instead of 1.075.

ItemAverage per kill
Rotten Flesh1

5 situational rows left out. How this average is worked out

Full swings to kill a zombie, at 20 health behind 2 armour points.
WeaponAttack damageFull swingsSwings per 64 Rotten Flesh
golden sword, wooden sword46384
stone sword55320
iron sword64256
diamond sword, golden axe, wooden axe74256
netherite sword83192
diamond axe, iron axe, stone axe93192
netherite axe103192

Attack damage per weapon, read from the Java 26.2 tool data

The 2 armour points on a zombie are already in that column: they cut a 4 damage swing to 3.68, worth 1 extra swing at the cheap end, and 3 rather than 2 at the expensive one. On the receiving end a zombie takes 15% off a player's 20 health per hit, so 7 of them land the kill; that share is the zombie's 3 damage on Normal. On Easy the same zombie hit is 10%, on Hard 20%, so 10 hits against 5. Those same figures also describe the husk. Where a zombie parts company is how often the biome files name them: 53 spawn entries here, 1 spawn entry for the husk, counted over the spawn lists.

Behavior & Combat

Pursues and attacks players and villagers. Burns in sunlight. Can break wooden doors on Hard difficulty. Baby zombies are faster and do not burn.

It is one of the few mobs that wears armour: 2 points, which takes about 8% off every hit it receives.

On the offensive it deals 2 on Easy, 3 on Normal and 4 on Hard, and you will need to chew through 20 health (10 hearts) to bring one down.

When fighting back, remember it is weak to Sunlight, Fire, Smite enchantment, and Healing splash potions.

A sword enchanted with Smite shortens the fight considerably against this mob.

The Healing splash potions in its own weakness list are no slip of the pen: being undead, it is damaged by Healing and repaired by a Potion of Harming, and the 2 armour points it wears do nothing about either one.

As an undead mob it catches fire in direct daylight, so during the day it will either burn up or scramble for shade and water, one reason these are mostly a night-time and cave threat.

The practical takeaway is to respect its strengths, exploit the weaknesses listed above, and you will rarely lose a fight you choose to take.

Weaknesses
SunlightFireSmite enchantmentHealing splash potions

Zombie: common questions

How much health does a Zombie have?

A Zombie has 20 health points, which is 10 hearts on its health bar. It is one of the few mobs that wears armour: 2 points, which takes about 8% off every hit it receives.

What does a Zombie drop?

When killed, a Zombie drops 0 to 2 Rotten Flesh, 0 to 1 Red Mushroom in specific situations, 1 Iron Ingot (2.5% chance), 1 Carrot (2.5% chance), 1 Potato (2.5% chance), and 1 Music Disc Lava Chicken in specific situations, along with 5 experience.

Where do Zombies spawn in Minecraft?

Zombies spawn in all Overworld biomes. Spawns at light level 0 on solid blocks in the Overworld.

How do you defeat a Zombie?

To defeat a Zombie, target its weaknesses, it is vulnerable to Sunlight, Fire, Smite enchantment, and Healing splash potions, while dealing with its 20 health (10 hearts).

How much damage does a Zombie deal?

A Zombie deals 2 damage on Easy, 3 on Normal and 4 on Hard difficulty.

How much XP does a Zombie drop?

A Zombie drops 5 experience points when killed.